This algorithm attempts to minimise numerically. Because of this, the quality of the dither produced by Knoll’s algorithm is much higher than any other of the N-candidate methods we have covered so far. It is also the slowest however, as it requires a greater per-pixel to be really effective. More details are given in Knoll’s now expired patent[3]. I have put together a GPU implementation of Knoll’s algorithm on Shadertoy here.
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Филолог заявил о массовой отмене обращения на «вы» с большой буквы09:36
思路:倒序遍历 2 倍长度 + 取模模拟循环 + 单调栈。用 i % len 映射到真实索引,仅当 i < len 时记录答案。。WPS官方版本下载对此有专业解读
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